Soulwax ‘Any Minute Now’ 7″ promo stickers

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I found this in an East London record store about a month back, it looks like Soulwax‘s ‘Any Minute Now’ but it doesn’t come with a 7″ record inside the sleeve. Designed by Trevor Jackson, and part of one of his most iconic series of designs, it’s a promo pack of four stickers with his striking op-art graphics from the campaign he designed around their album ‘Any Minute Now’.

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Speaking of Trevor, he’s just released the regular vinyl and CD editions of his own album, ‘Format’ via The Vinyl Factory. There’s a great interview here where he speaks about his career and the new record with Gilles Peterson.

Mega Mad Max vehicle round up

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I’m still buzzing about seeing Mad Max this past weekend (I went a second time on Sunday evening) and the web seems to be aglow with positive reviews and articles on everything from Dayna Grant, Charlize Theron‘s stunt double, to how they realised the bungee hanging guitarist in the red onesie. I want to focus on the vehicles and concept designs that led to them in this post and you’ll see how closely they were followed and realised in the final film.
Above we see a mock up – by comic illustrator and concept artist Brendan McCarthy, also co-writer of the film – of a proposed graphic novel for Fury Road, the fourth installment of the Mad Max saga. Below are designs for vehicles and characters that he worked on, amazingly dating from 1997! Brendan has a new website that these were taken from that includes tons of his other comic and film work, he’s the master of psychedelic imagery, few can portray altered states as he can so make a note of anything you missed if you take a look. Incidentally, there’s an official comic debuting this week, published by Vertigo, DC‘s more indie offshoot, that digs into some of the character’s back stories.

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Tony ‘Riot’ Wright, an associate and sometime collaborator of McCarthy’s, was also invited to Australia to provide storyboards for the film in 1999 but ended up doing concept designs. He posted these images and more on his blog with some background to his involvement.

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The task of realising these images in the flesh (or should that be metal?) was down to production design, Colin Gibson and I managed to snag this extensive interview with him from the film’s press people late last week. *WARNING – possible spoilers in the text but Colin does have a very poetic turn of phrase*

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On Mad Max: Fury Road, you were faced with the task of making vehicles that look cool but that are also sturdy enough to survive the rigors of filming in the Namibian desert. That has to create a ton of difficulties, marrying the machine to the role.

COLIN GIBSON: They had to perform, and, like any other character, had a part to play in fleshing out the story and making believable the world they inhabit. Technically, the desert terrain and climate made for logistic problems (overheating, wear on suspension, clogged aspirators, etc), but those very antagonisms added to the beauty and sheer physics of the action with swirling dust, spat sand and airborne vehicles. We design to the story and react to the reality, and each adds truth to the other. Further, we designed the design process to resemble as much as possible the HOW of the Warboys: scavenge, assemble, increase grunt, weaponize, increase grunt, add cup-holder, set off to war with v8 roar…

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There’s a classiness to the muscle cars and some of the older models that makes them timeless, but also kind of harkens back to a time when you actually drove a car.

COLIN GIBSON: Well, that was part of the ethos. There’s the double helix of film design, one strand the requirements and logistics of the film-making, one the truth and logic of the story and the world we are in. Mad Max was set at the end of the ‘70s, and we wanted to use that as a starting point, yet now it’s far further into a future in freefall toward feudalism. So, why are we still using these cars? How do we justify this look? We have basically three fantastic reasons…

Number one, if you’re going to go to war you want heavy Detroit steel rather than carbon fiber. Number two: the analog/digital divide…You also want something you can fix yourself that has balls and grunt, but that is also mechanical, as opposed to computer chipped and plugged in. Number three, in a world of scarce resources and lost beauty, I can’t see anybody schlepping a Corolla halfway across the wasteland to save.

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Tell us about the rolling nightmare called the People Eater? It looks like it’s got a Mercedes chassis to it.

COLIN GIBSON: Yeah. In [director] George [Miller]’s mind, the People Eater truck was always representative of the corporate industrial military complex. A horizontal cracking tower on wheels, refining fuels from oil even as it hurtled across the desert. The head of Gas Town is pretty much large, bald, and be-suited—a bean counter who drives to kill and kills to acquire; he’s all about bartering fuel for water and munitions, so the story required his vehicle to be huge, corporate, military …and it was fated to explode in a massive climax. With the People Eater chassis, I was lucky enough that a wedding company closed down and their pair of old Mercedes stretch limos were up for sale, cheap. So, they became him. And then we did a little lattice cut-out instead of windows, as glass was rare and because he always struck me as Sydney Greenstreet in a Casablanca Café—a large, corpulent man counting coins in the back of a casbah.

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There’s a Volkswagen Bug that we used for one of the Gas Town vehicles and we decided to make it the vehicle that tracked with him, like the fish that track with sharks to eat the parasites, the remora. (We were desperate to use a Volkswagen, and the lead Imperator of Gas Town has a domed bald head, is quite round and corpulent, so the Beetle became the perfect choice). It was beaten back to bare metal because it gave us the shiny, chrome dome; we aped the piping, drums, coils and condensation vats in shape and color to mimic the larger unit and viola, the beetle is reimagined, recycled and reborn.

Did you apply that same logic to each vehicle?
COLIN GIBSON: To each vehicle. We built close to 150 vehicles total but there were eighty-eight set characters.

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The Mad Max Interceptor is very iconic in signature, but you’re not overly bound to expectations. Did you feel you had something of a blank canvas to adapt it for this story?

COLIN GIBSON: A blank canvas that absolutely must be filled with ‘Interceptor.’ We open with Max’s car as the last remaining beat of the Mad Max world, last gasp of a legend lost to fight or flight, running on fumes, rolling on rags, rust to dust… We pass the baton, we hand the dim memory of myth to the new Max, and we wipe it out in the opening scenes of the film. It’s there and then it’s not. And a little later, we do as the Wasteland does, what man is forced to do—salvage and recycle—and the Interceptor returns, ground bare and rebuilt, jacked up and juiced, four-wheel drived and double aspirated, weaponized to wreak havoc in an ever more brutal future. Max must do battle with his own past.

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Does Immortan Joe have two cars in the film?

COLIN GIBSON: The Immortan Joe really owns all the vehicles in the Wasteland, his fiefdom, his armada, all the steering wheels his, the vehicles gifted to the Warboys only to further his ambitions. The Immortan takes over a monster truck at one stage to navigate an avalanche-strewn canyon and jockey his son to battle, but his real vehicle—the Giga-Horse—is probably my favorite because it was built from the ground up. Deep in the dim, dark Rev-Head past, the glory of a Cadillac’s tail fin still haunts the imagination. The glory days before the Fall, a snatch of song tugging at the heart, the gas-guzzling joy of once having been able to put one arm out the window and your other arm around the girl, hit the accelerator and live, be someone … a luxury long lost.

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So, in a world where there is barely one of anything, only the Master may have a pair. We took great delight in taking a couple of 1959 Cadillac Coupe de Villes, tail fins akimbo and red rocket brake lights glowing, cutting them down the center, mounting them one atop the other in flagrante delicto, tipped at a rakish angle over a pair of giant blown V8s, slaved through a custom transmission to harmonize in a deep bass rumble and drive two-meter-high double rear wheels into the Wasteland.

madmax_doofwagon In the trailer, we see a vehicle with a rocker swinging from it while shredding on his guitar as this armada storms into the Wasteland. What can you tell us about that?

COLIN GIBSON: The Doof Wagon. This is an army scavenging across the Wasteland for what’s left, fighting over the scraps, and every army needs a Little Drummer Boy. George imagined one bigger and louder than ever seen before, something raw and raucous to drive the troops on to glory or to death. So, the kid with a drum became Spinal Tap on wheels, a high-speed, high volume wailing rock concert hurtling across the bloodied terrain, Taiko drummers strapped to repurposed metal ducting beating a brutal rhythm for Coma the guitarist, blind and bungee-slung, before the last Marshall stack in existence in the moshpit at the end of the world.

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Can you talk about the Bullet Farmer vehicle, what it is and what it does? That’s an inspired look.

COLIN GIBSON: Yeah, but that was inspired by the story. When you’re in a long and constant chase, you need to come up with punctuation, and George, in his storytelling, had some great punctuation—beats that vary the speed and flow of story, let you catch your breath and expand your sense of the personal dramas unfolding. The toxic storm, the endless dunes…

Another of the main punctuation points is the Night Bog, which stops a lot of the vehicles because it’s basically a huge, endless bog. And what can go through a bog but a tank?

So, we needed a tank, heavily armed, that could do over 60 kilometers-an-hour, keep up with the progress of the other vehicles, and be ready to be unleashed at this point. There’s a company in the States that builds tanks for mining and also for the U.S. military, and we were lucky enough to have them customize a ‘Ripsaw’ for the film. We adapted one of those, exchanged their diesel engines with a water-cooled Merlin V8, then gave it a brassy muscle car body, aviation parts styling, a shark mouth finish of bullets as teeth … and an enormous armory.

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The motorcycles of the Vuvalini are some impressive machines.

COLIN GIBSON: For the Vuvalini’s bikes, we wrapped some feminine detail and nomadic styling around the leather seat of a repurposed Harley or BMW to give you the last thrill of your last ride before these lovely old bikie chicks took you out with a single shot. Heavy touring motorbikes are not necessarily built for swinging around sand dunes at high speeds with an 80 year-old woman on board, but our bike mechanics and [second unit director / supervising stunt coordinator] Guy Norris and his team did a fantastic job making them do things that we tried to pretend we had designed them for.

There are a lot of motorbikes, and, again, for punctuation and for momentum, there are specific stunts asked of particular tribes. One of the splinter groups that lurks in the canyons, the Rock Riders, are basically hyenas on motorbikes: attack units working almost vertically over rocky terrain. Trail and Trial bikes alike were redesigned and rebuilt for the fantastic riders filling these roles.

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You’ve been working on this project for over a decade in one form or another?

COLIN GIBSON: On and off. I went out looking for locations after George offered me the film in 2000, and had a fantastic time traveling the world visiting all the places no one wanted to go. As it turned out, they all had different flavors of the epic and fantastic, but very few of them had more than one or two, and very few satisfied the logistics of a large crew and a difficult schedule. We were generally missing the huge, rocky canyons in most of the places, because they just didn’t seem to abut a beautiful desert.

Namibia was a great choice because it had the advantage of having four or five different looks. I came back convinced that it was the spot because It had many flavors of desert (sand dune, gibber plain, salt lake and rocky riverbed) and yet, at the end of the day, there were two little seaside towns—one of German and one of English extraction, but all African—where you could have a beer and watch the sun go down and eat German pork knuckle. And then the next day you could be out surrounded by a 360-degree view of absolutely nothing.

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On such a nomadic production, does that present new challenges to your gig in terms of not having the kind of control over everything you’d have in a studio shoot?

COLIN GIBSON: No, I think it’s a great thing. I don’t want control over everything. The director does. You know what directors are like—they can’t keep their sticky fingers off every pixel. [Laughs] We desperately embrace all that comes our way, just the same as with the design process. If you’re going to build from salvage then you can only build from what you can find, and that arm tied behind your back forces ever more creative solutions.

The War Rig looks the way it looks partly because [concept artist] Peter Pound did such a great job imagining it through the original storyboard process, but also because I had to build four of them and therefore needed eight of a particular vehicle from the ‘40s or ‘50s to give me a hot rod look that I could actually find for real. Enter the Chev Fleetmaster, a ubiquitous hulk rusting in paddocks all across our wide, brown land.

This design ethic allowed us to be true to the philosophy our Warboys also had to follow: dream what might have been, salvage what you may, build to do battle and make a fetish of your love and lust. I think that’s what gives us an internal logic and a truth, that we build the machines and pit them against each other and the elements, mankind struggling as ever against itself and against physics. What goes up, comes down; what goes fast, stops hard. History.

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So, there’s a certain element of jazz with the unreliable terrain and atmosphere?

COLIN GIBSON: Oh, it’s an undeniably necessary component. I use the jazz riff concept when you’re working within the trope of post-apocalypse, which has been beaten to death by a whole bunch of B-grade knuckleheads who think welding some barbed wire to a Camaro gives you the future of civilization. Really it’s coming up with a weirder instrument and playing in a different place, and yet still catching bits of old standards. So it really is jazz. You’ve hit the nail on the head. And jazz works better. There’s nothing better than hearing a little Charlie Mingus over the roar of a V8 in an ever widening desert…

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If, after a post as relentless as the film, you’re still fiending for more there’s an article with Jacinta Leong about the actual building of the cars here with detailed plans of some of the main vehicles.

AIAIAI TM-2 Modular headphones

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I don’t often feature tech stuff but I have to share these headphones as much for the packaging as the hardware. Beautifully presented in a box that seals itself with two indented buttons these AIAIAI TM-2 headphones come as a modular system that you build and can easily change to suit your needs. They even have a very nice ‘configurator’ on their site to build your own virtually.

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I started using the TM-1s in the studio a couple of years back after having Sennheiser‘s for an age and the difference is stark. I’m using the S03 drivers in mine – titled ‘Warm’ – and the sound is indeed rich, warm and deep, lots of clarity, kind of like bathing your ears in molten chocolate. The headphone cup is perfect on the ear for long hours too, the tension on the headband just enough not to get uncomfortable and you can forget you have them on (my studio is next door to my kids’ bedroom so I work a lot in headphones in the evenings).

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AIAIAIbags AIAIAIbagsbackThe new modular range consists of 18 different parts (not all contained in the box) including four different drivers, five different ear pads, six cable and three headbands variations. There are studio and DJ set ups and they have a neat locking action on the mini jacks that can be set to pull out if the cable is snagged so that you don’t damage the lead or connection. Any additions or upgrades to the line will presumably be compatible and any damaged parts can easily be exchanged. They’re not cheap but my god they are worth it and beautifully thought out.
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Ninja Tune 25 Expo, Charleville-Mezieres, France

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I keep forgetting to post this – there’s a Ninja Tune 25 Year retrospective currently showing at the Médiathèque Voyelles, 2 Place Jacques Félix, 08000 Charleville-Mézières in France. It’s been curated by Jais Elalouf aka DJ Oof (that’s him below, at the opening night) from his own personal collection and some of my archive. It features many record sleeves, promo posters, proofs and some original artwork and finishes on April 30th so if you’re in the area check it out.

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Secret 7″ 2015

S715EyesIt’s that time of the year again when Secret 7″ rolls around and shows off its wares to the public before sale day. You know the deal by now, seven bands or recording artists provide a track pressed onto a seven inch record. Hundreds of artists are invited to design sleeves for one of the acts but aren’t allowed any titles on the image.

The records are housed inside their respective sleeves, all one-offs, and the public are allowed to buy them at £50 each, the proceeds of which then goes to charity. You have to second guess the covers if you want a particular song which can be tricky but some are more obvious than others. The two sleeves at the top of the post were lenticular so moved when viewed at different angles.

The venture has expanded this year and moved venues to Somerset House where they have seven prints to add to the occasion now. Another addition is a vinyl cutting booth where you can go and make your own one-off 7″ on the spot, you have 15 minutes to record something and £50 gets your song, message or performance on a unique piece of vinyl. Looking round the designs I saw several that I could quite happily own and there seemed to be different themes recurring: lots of Op Art, many more 3D works, flower skulls popped up at least three times and eyes were prominent. I’ve divided my own snaps into lots: graphic, illustration, Op Art and 3D work.

 

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Cavern of Anti-Matter

COAMfrontSometimes you take a punt on a record and it works out even better than you could have hoped. Perusing the racks of Casbah Records in Greenwich a few weeks ago I chanced upon a 7″ with a Julian House-designed sleeve that looked rather fetching. The band was one I hadn’t heard of – Cavern of Anti-Matter – but a quick glance at the credits on the reverse told me that ex-Stereolab leader Tim Gane was involved so I took a gamble and shelled out for the 45.

I liked what I heard upon dropping the needle when I returned home, an instrumental mixture of drums, electronics and guitar with a motorik groove and just enough of that melody that the ‘Lab made their own to lift it. Next port of call was the web to find more of course and I’d missed two 12″s and an album, all on different labels, over the past two years. The LP, ‘Blood Drums’, is available to listen to from Grautag Records but the vinyl isn’t available for love nor money anywhere on the web it seems, please let me know if you find one because it’s even better than the single. I can’t even find anywhere to buy it digitally! A mail to the label has resulted in nothing and their online shop just has a (soon) sign. I guess they aren’t that fussed about selling once the physical product has run out.

An initial ultra limited 12″ that predates the album is also long gone but available from iTunes and features three tracks from the LP (inexplicably listed separately) in different versions – also essential. There’s also another 12″ with two side-long improvisations although this seems to be sold out in most places or expensive on the secondary market. I look forward to hearing more.

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Retro Synth Ads highlights

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Trawling through the Retro Synth Ads site, looking for info on the Arp Omni flexi disc I posted in the Flexibition, I found all manner of great adverts from the 70’s, a time when designers played with the format a bit more. Here are my pick of the ones I came across although there’s over 5 years worth of posts to go through so I probably missed some. The Arp poster above is my favourite, would love one of those framed, there’s also some beautiful typefaces on display too.

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Trevor Jackson ‘F O R M A T’ launch

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Thursday night saw the launch of Trevor Jackson‘s first release in 14 years, ‘F O R M A T’, hosted at the Vinyl Factory space under Brewer St. car park on the heart of Soho. The release consists of 12 tracks and is initially being made available on 12 different kinds of media with 1 track per format.

These range from 12″, 10″ and 7″ vinyl, CD and mini CD, DAT, VHS, Cassette, USB card, Minidisc, 8-track cartridge and 1/4″ tape reel. The numbers of the edition drop as the format gets more obscure so while the 12″ is pressed up at 500 copies the 1/4″ reel is in an edition of only 10 available with the complete box set of all 12 formats. Prices start at £10 and slowly creep up as the numbers get more limited until you get to the full box set at an eye-watering £850. There is also a poster of all 12 formats available in an edition of 100 with each piece signed and numbered. See, hear and buy the full line up at www.formatvf.com

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At the opening last Thursday guests were directed into the car park and downstairs to a space with a free bar at one end and a table selling the various formats that make up the album at the other. A second dark, enclosed space housed a wall of 12 huge screens opposite corresponding plinths with two sets of headphones. Each format and track was represented by a different film of it being played on the corresponding equipment, not a one shot YouTube-style video but varying close ups of the act of loading the format as well as associated graphics such as time displays, VU meters, rotating spools and platters etc.

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What’s different about how this album came to be is that Trevor had over 100 tracks that he’d worked on over the past 14 years but only finished last year. This isn’t an album in the conventional sense, none of the tracks were intended to work together, they’ve been cherry-picked from the archive and exist in isolation from each other at the exhibition, preview-able via the headphones. Likewise (at the moment) each track exists in isolation if you buy it physically. Even the spaced letters of the ‘F O R M A T’ title suggest a disengagement from each other or maybe that’s just the graphic designer in me reading more into it. There was no playback of the full record and it will be interesting to see how the tracks hang together when the collection is released in two months time.

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About the music, as it’s not been mentioned as much as the packaging and concept yet: everything I heard was instrumental, electronic, stark, minimal and very brittle sounding. Knowing Trevor’s methods and tastes I’d guess that a lot of this has been made using original kit rather than samples and his ‘Metal Dance’ compilations point the way to the sonic palette he’s using. Baring in mind I’ve only heard approximately two thirds of the record (it was a very busy night with only two heaphone sets per track) my description above may be a little skewed.
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The 7″ track, ‘They Came From NY’ for instance, features an unidentified voice intoning a few lines and the ending disintegrates into random background sounds that slowly coalesce into a mutant jazz ensemble before being abruptly cut off. ‘In Your Hands’ – the VHS format that also includes the video – was my favourite from what I heard, an edit of a 7 minute plus ambient piece with a film of a dancing form that had been forced through some sort of video distortion technique.

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My friend Frode Heieren pointed out that if you added up the 11 separate formats they would cost over £300 and yes, the pricing is crazy if you look at it like that. It aligns the work with the art and fashion worlds rather than the music industry, way out of proportion to the majority of similar objects sold elsewhere. The way each piece is sold is in the same manner as the art world too, these won’t be available in shops, only at the show and online, and each piece comes with a signed, numbered card that states which number you have and there’s the difference.

You’re buying part of an edition and the art world dictates that the lower the edition the higher the price. If you want to get into that side of things then you’ll spend the money – personally I bought a 7″ and cassette as well as a poster, certainly the most I’ve ever spent on either of those formats new. You’re getting 1 track per format and I don’t think anyone is under the illusion that that’s a good deal but you’re buying an artifact here on a format of your choice and it’s more about your preferred media than the track it contains.
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If you don’t want to get into that then the whole album will be released in 2 months on vinyl, CD and download. Realistically very few people are going to be able to play a DAT, tape reel or 8 track cartridge so the editions are low and the prices high. That’s going to frustrate the completists but it’s also a very clever way to stop the album leaking in full as it’s unlikely that anyone is going to buy the box set and stick it online.

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The full box set is inordinately expensive though, I thought it would be £2-300 tops and that’s the only bit where the pricing seemed out of whack to me. It puts it into the realms of the 1% and that’s something I’m personally not a fan of. But then again I have no idea how much it all cost to make, source and produce and the Vinyl Factory have never been known to be cheap which is why they’re one of the best at what they do. Trevor has said that there is no way he’s making a penny from it unless the box sets sell as sourcing things like 1/4″ reels and 8-Track cartridges aren’t exactly cheap or easy. Anyone who has experience of pressing records will also know that the lower the pressing, the higher the cost per item. From my own experience, I made 30 playable postcard records for the launch of the ‘Search Engine’ album exhibition in 2012 and, even selling them at £8 each, I only just broke even. But let’s not get into the crass subject of money and costings…

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Most of all, the whole concept and execution is excellent and has had me thinking about music packaging from a different perspective in the same way that a good exhibition or film leaves you questioning things. I found the most successful presentation of the set was actually a framed version hanging on the wall, displaying each format rather than hiding them away in a box. I’d wager that those who bought items on the night probably acquired them more as artifacts of the show and, after a cursory listen, are more likely to display them than play them, certainly with the limited numbered formats. This has been happening for a while now if you speak to record shop owners who quiz their customers on their buying habits with many physical releases.

It will be interesting to see how much makes its way to the secondary market and how they appreciate in value over time, something I don’t think we can discount in this age of investment buying and flipping. A quick web search shows nothing on eBay or Discogs which is refreshing but will these prices seem like chicken feed in years to come? I know that Trevor’s intention couldn’t have been further from any thoughts of long term fiscal appreciation and would have been focused on the concept and presentation and ‘F O R M A T’ is a love letter to the physical in a time when more and more people are interested in owning a tangible manifestation of what they’re paying for again. In terms of innovative ways to present an album Trevor has broken new ground here and, despite the elitist pricing, I think that makes it a success.

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Early Mo Wax designs by Ian ‘Swifty’ Swift

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I love some of these designs from the first 20 or so releases from Mo Wax by Ian ‘Swifty’ Swift. I’ve purposely excluded the more well known releases like RPM, DJ Shadow, Attica Blues and La Funk Mob that came to characterize the label later and focused on the less well remembered artists. The first 3 releases had stickers like obi-strips on white sleeves and later they were printed on the covers.

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Ian McQue Lander lushness

IMcQ_TowardsToshiStation IMcQ_VTOLIMcQ_ElsonInd_TheGuppyI follow Ian McQue on Twitter and have posted about him a couple of times now, his output and range never ceases to amaze me and he does these in a matter of hours. Here’s a collection of recent vehicles that sees a departure from his tugboat images of old.

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Check his beautiful black & white work below and he does a fine line in scenery and twisted old trees too. Also he put out a new sketchbook last year, the brilliantly titled (or groan-inducing if you hate puns) ‘Mechs & The City’. His online store has just reopened with restocks of prints and two sketchbooks.

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The Rammellzee returns

There’s been something in the air recently concerning (The) Rammellzee, firstly there was the old interview that surfaced, pressed up for last year’s Mo Wax exhibition. Then Rammellzeeappeared on Twitter last month, despite passing away in 2010… most strange. I got word that this was something to do with Gamma Proforma and a forthcoming project was hinted at. Then this morning Dan Lish posted his take on early Wildstyle-era Ramm as part of his Egostrips series…

D_Lish-Rammellzee…pretty great huh? and this is only the black & white version.

Then the bombshell: Gamma announces a new release entitled ‘Brainstorm’ from an unreleased album, ‘Cosmic Flush’, Rammellzee’s magnum opus, recorded before his death. This will be the first part of a set and this edition will consist of vinyl (with a remix by Divine Styler) and a print by Ian Kuali’i, released March 30th. Preorder HERE

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Definitely something in the air.

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“An eye for an eye, a truth for a truth”

Eyes01www-scarfolk-blogspot-comRichard Littler‘s Scarfolk blog just keeps on giving, the latest entry is one of the best, a perfect balance of the horror and dark humour that the site thrives on coupled with excellent graphic creations to match. I can’t recommend the book enough and, if you pop into Forbidden Planet to buy one (in London at least), they also have a fine line in Scarfolk mugs, birthday cards and magnets too.

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uhu02 Sci-Fi paper craft from Japan

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An expert in paper craft from Japan called (I think) uhu02 has made these incredibly detailed ships, droids and weapons from classic sci-fi and fantasy films. His/her uhu02 Paper Craft site “It is a production diary of precision Paper Craft (model) with a focus on items that appeared in the movie” has detailed photos and even downloadable plans to make them. Don’t think this is an easy few hours cutting, folding and gluing though, it’ll take you that long to get through his site.

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There’s is so much to see, the detail on the Lunar Lander is just insane and what’s most impressive is the scale, most of the ships you can easily hold in one hand.
Original link from Sploid via the excellent Ian McQue

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Posted in Design, Robots. | 1 Comment | Tags: ,

Freehand Food compatibility issues

Recipe_LP_layout_screengrabI’ve been wrestling with old laptops and copies of Freehand all day to try and open the original artwork for the ‘A Recipe For Disaster’ album. I managed to extract the original files from the first ever disc I burned back in 1997 which houses the first work I did for Ninja Tune on it. To think that the first designs were made in 1994 but I didn’t think to archive them until 1997 says a lot about how small the file sizes were back then. The first LP I ever designed for Ninja was 9 Lazy 9‘s ‘Electric Lazyland’ and it all fitted on a 1.4MB floppy disc!

So, ‘Recipe…’ came out in the Autumn of 1995 and I was using Aldus Freehand 3.1 to lay out my designs and deal with type. At the time there were four main programs: the ubiquitous Photoshop, the fiddly Quark Express (good for laying out books and magazines), Illustrator and Freehand. The last two weren’t that dissimilar and were both good at drawing in vectors but you could do decent layouts with them as long as you didn’t want to use reams of text across multiple pages. For some reason I learned Freehand at college instead of Illustrator so that’s what I stuck to, along with Photoshop to manipulate the images, and most Ninja sleeves were done using this in the 90’s and 00’s.

FH9_10Along the way Freehand got bought by Macromedia and made some big jumps between versions which rewrote a lot of the internals apparently whilst still being backwards compatible with older versions. As with any applications, they’re at the mercy of the Operating Systems they’re made to run on and, through the years, Freehand had to make some big changes. It was finally bought by Adobe and then unceremoniously dumped with everything after Mavericks refusing to run the app. But even before this, getting older versions to open on newer Macs was a task and the files I recovered from 1995 just came up with ‘unsupported format’ messages when I tried to open them in Freehand 10, Illustrator and more.

Even on an old laptop running the OS 9 ‘Classic’ environment I had no joy until I remembered that Freehand 5.5 was a big upgrade and should be able to read the older FH3 files. But I couldn’t find a copy anywhere, not on archive discs or the web, the oldest version I had was Freehand 7. As a last resort I booted that up on the old laptop (all 24 MBs of app) and lo and behold, it worked! Here’s the lesson; don’t throw away those old applications that aren’t compatible with current operating systems, you never know when you might need them. What you see at the top is the low res preview of the DJ Food LP cover as it appeared this afternoon. I know it looks crappy but that’s all I need to work with and I’d rather have that than have to remake the whole thing from scratch.